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  1. Path: pn.itnet.it!not-for-mail
  2. From: "Stefano Agostinelli" <agos001@pn.itnet.it>
  3. Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
  4. Subject: Re: DOOM with Breathless engine?
  5. Date: Mon, 15 Jan 1996 20:13:05 +0100
  6. Organization: ITnet
  7. Message-ID: <65641136%agos001@pn.itnet.it>
  8. References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk> <65641121%agos001@pn.itnet.it> <4dd216$4jr@mordred.cc.jyu.fi>
  9. NNTP-Posting-Host: agos001.pn.itnet.it
  10. X-NewsReader: IntuiNews 1.3 (27.8.95)
  11.  
  12. Aki Laukkanen wrote in comp.sys.amiga.misc about "Re: DOOM with Breathless
  13. engine?":
  14. > Stefano Agostinelli (agos001@pn.itnet.it) wrote:
  15. > : > thingelse4d uses the mucho grando superior BSPtree rendering engine.
  16. > :  I'm not sure but Breathless uses BSPtree!
  17. > You really sure? Why no non-orthogonal walls then?
  18.  
  19.  "I'm not sure..." However I was wrong.
  20.  
  21.  Cheerio
  22. Stefano
  23.  
  24. +-----------------------------+-----------------------------------------+
  25. | Stefano Agostinelli         | Now developing for You ARM:             |
  26. | Genoa - Italy               | the State of Art AmigaRoleMaster System |
  27. +-----------------------------+-----------------------------------------+
  28. | IRC: arm                    | 'Where are you going, Master?'          |
  29. | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam'                    |
  30. +-----------------------------+-----------------------------------------+
  31.  
  32.